5.11.09

Ghostbusters.

Okay, yes, the title has little to nothing to do with the contents of this post. I just felt like rambling on the fact that I've just finished a session of 358/2 Days and want a place to rant about some of the different fights.

Firstly: Hover Ghosts (a type of Heartless (the monsters from Kingdom Hearts with a very misleading name)) have got to be one of the most annoying enemies I've ever fought in any game ever. I hate fighting even one or two of the bastards, and during one five hour stint, I had to fight whole packs of them, one with at least twenty of them hovering around, three times! My fingers hurt... Stupid ghosts. They teleport around, appear behind you and possess you. When you're possessed, your health goes down at a positively alarming rate. Being surrounded by a whole pack of them, each trying to do that? An exercise in DS-snapping frustration.


Secondly: Crimson Prankster. Anyone who's played the first game should remember the Trickmaster or Trickster or whatever it was from Wonderland. This Heartless boss is very similiar, except it splits in two and breathes fire. And you have to beat both of them within two or three seconds of each other, or they merge back together and split apart with full health. I call bullshit on that. It took me four tries to take this bastard down. Twice I got stuck in a corner or pinned under a table and barbequed... It totally deserved that limit break to the face.


Thirdly: A cheerful, pirate themed Heartless known as the Ruler of the Sky. This thing is huge and nasty, and takes way too long to get it in a position to do a decent amount of damage. I still haven't beaten it. It hangs around Skull Rock in Neverland, and flies around spitting the occasional energy blast and making big pillars of ice form behind it. You have to break the beads hanging from its tail before it reveals its weak point. Each time you break a bead, it turns red, charges at you and tries to knock you out of the air. And spits coins at you like a bloody machine gun. This bastard can have the skies, I'll be happy enough on the ground, thank you very much!


Fourthly: asfdhsjklwalldks GO AWAY STUPID FLYING HEARTLESS. Those bloody things with names that go [colour] [music-related noun] can go die in a hole. I liked it better when there were only a few of them. Not fifty different varieties hanging around waiting to gang up on you. And they're everywhere! It's like having an infestation of magical wasps hanging around. At least they make good targets. Heartless, meet Keyblade.


Fifth: which is not a complaint about enemies, just gushing about Neverland. You. Can. Fly. I've never liked Tinkerbell more. It is way more fun fighting airborne Heartless when you're not jumping up and down swinging the Keyblade like a retard. Equal footing, bitches! Plus there's a lot of treasure lying around.


Sixth, which is back to complaining: You can't pause Mission Mode. This little bit of information, which would have been nice to know beforehand, caused me to fail a very simple mission because I got called for dinner. It's annoying, pausing and putting down the DS, then returning twenty minutes later to find the Mission Aborted screen staring you in the face and Zexion looking very depressed about it. Because of this, I now know never to play Missions when there is the slightest chance of being interrupted. Which happens all the time. ARGH.


And yet, despite these and many other annoying factors, I love this game. Partially because it's really fun, and partially because, when I do play Missions, I get to beat things up with a book (pictured). A lexicon, actually. Which is a very heavy book.

Bring it, bitch.